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Yes or No

A Jenga-style game that aims to improve players' ability to reject others gracefully.

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Overview

Every now and then, we are faced with the dilemma of whether to reject others or not. Since we always tend to show a positive image of ourselves to others, we will feel hesitant when there are risks of breaking this impression. Sometimes, the vexation still haunts us after our response. How does this happen and is there any way to address it?

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To say goodbye to the awkwardness and affliction caused by rejecting, we need to allocate enough time to be aware of our willingness and capability, which lead to a rational decision. The reason why people believe rejections can hurt relationships lies in improper actions applied in response – rude, impulsive actions that also happen in consent.

The product is composed of a touchscreen showing operation instructions and feedbacks, a lifting table with a shuffle machine fixed on, and several interactive toy bricks. Users learn to consider thoroughly before making responses and apply appropriate manner by witnessing the feedback of pulling out and pushing back the toy bricks according to instructions. Through the varying stability of bricks that stands for the status of a relationship, users can understand how the development of relationships depends on responses to requests.

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​Research

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Analysis

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Ideation and Decision

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Low-Fidelity Prototype and Technology Support

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High-Fidelity Prototype

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